2/9/05
Squint Junior
Waiting for the crew to arrive, we played this light filler game. It was good for a few laughs. It takes Squint and uses simpler words, see through tiles, and it gives you a picture to assist you in your designing of the item. It did seem to play much faster than the original.
Liar’s Dice
With a compliment of 6 players, this one came to the table and was new to Kris and Tony. We played with my house variant for new players that the first person to mess up can loose a max of 1 die, the second to mess up losses a max of 2 dice...and so on....this gives newbies a chance to catch on. It came down to Charlie and Ted at the end with Ted having a distinct advantage with 3 dice to Charlie’s 1.
History of the World
Five of us decided to take on world conquest. In the group we had a discussion about once per month playing a long game so that some of those mega games could get to the table. Although we had planned longer games in the past...this was kind of the first attempt to implement this philosophy. James jumped to a lead early and managed to keep it the whole game. We played the “lighter” new version to help shave off some time...so James got the benefit of several bonus chips as well. Kris gave a noble push at the end....but the bonus chips pushed James over the top for the win.
In the final analysis, I think I like the older AH rules better with the fleet combat and different mix of cards. It does add another hour to the game though.