Valencia
Valencia
was my first real attempt at designing a real game. It started on a grid square as a very
abstract set collecting game. With the
help of several great gaming play testers and a fantastic recommendation by
Frank Branham, the game moved to the island
of Valencia. The next step was to acquire some excellent
art work to bring the pieces to life. To
this task, I turned to Gail Schloesser (if the name looks familiar, it is the
wife of the grand poobah of gaming, Greg Schloesser). I never knew Gail was so talented until she
volunteered for the task. To me, this
made Valencia
look like a game.
After more play testing and some minor rule changes, I sent
this game off to the Hippodice competition in Germany in 2002. Although it made the “recommended list” (kind
of like honorable mention), it did not make the top three finalists. Comments were that the game worked fine but,
it was just a little to “dry”.
At this point, I really thought the game was dead. Several years later, with some encouragement
from my friends like Ty Douds and Greg Schloesser,
I decide to dust it off and give it another go.
Deciding I needed help, I turned to Bruno Faidutti. You can read Bruno’s version of the story
from here at:
http://www.faidutti.com/index.php?Module=mesjeux&id=407
Anyway, this core game of Valencia
eventually took the form of Silk Road that was published by Z Man Games in 2006 with great cooperation from Bruno.
So, if you are interested in printing and finding some
pieces, you can try my version of Valencia. You will need to supply the following items:
1 six sided
die
4 sets of
colored tokens/crystals in red, green, blue, yellow
money/poker
chips
1 start
location marker (any token will do)
And, here are the files:
Board 1
Board 2
Board 3
Board 4
Board 5
Board 6
Tiles 1
Tiles 2
Rules
Turn Tokens